Combat Feats

NamePrerequisitiesDescriptionSource
Adaptive FightingThree or more combat featsOnce per day as a move action, gain the benefit of a combat feat you don't haveStarfinder Core Rulebook p.154
Advanced Melee Weapon ProficiencyProficiency in basic melee weaponsNo penalty to attacks with advanced melee weaponsStarfinder Core Rulebook p.154
Amplified GlitchComputers 3 ranks, Intimidate 3 ranksDisrupt devices, causing targets to become shaken for 1 round or moreStarfinder Core Rulebook p.155
BarricadeEngineering 1 rankCreate your own fragile coverStarfinder Core Rulebook p.155
Basic Melee Weapon ProficiencyNo penalty to attacks with basic melee weaponsStarfinder Core Rulebook p.155
Blind-FightReroll miss chances from concealmentStarfinder Core Rulebook p.155
BodyguardAdd a +2 bonus to an adjacent ally’s AC as a reactionStarfinder Core Rulebook p.155
CleaveStr 13, base attack bonus +1Make an additional melee attack if the first one hitsStarfinder Core Rulebook p.155
Close CombatBase attack bonus +1Starfinder Pact Worlds p.190
Combat CastingAbility to cast 2nd-level spells+2 bonus to AC and saves against attacks of opportunity when casting spellsStarfinder Core Rulebook p.156
Coordinated ShotBase attack bonus +1Allies gain a +1 bonus to ranged attacks against foes you threatenStarfinder Core Rulebook p.156
Deadly AimBase attack bonus +1Take a −2 penalty to weapon attacks to deal extra damageStarfinder Core Rulebook p.156
Deflect ProjectilesBase attack bonus +8Spend 1 Resolve Point to attempt to avoid a ranged attackStarfinder Core Rulebook p.156
Dive for CoverBase Reflex save bonus +2Fall prone in an adjacent square to roll a Reflex save twiceStarfinder Core Rulebook p.156
Drag DownWhen you are tripped, you can attempt to trip an adjacent foeStarfinder Core Rulebook p.157
Far ShotBase attack bonus +1Reduce penalty due to range incrementsStarfinder Core Rulebook p.157
FleetIncrease your base speedStarfinder Core Rulebook p.157
Focused SpellcasterCombat Casting, ability to cast 4th-level spellsStarfinder Pact Worlds p.191
FusilladeBase attack bonus +1, four or more armsMake an automatic-mode attack with multiple small armsStarfinder Core Rulebook p.157
Great CleaveStr 13, Cleave, base attack bonus +4Make an additional melee attack after each melee attack that hitsStarfinder Core Rulebook p.157
Greater FeintImproved Feint, base attack bonus +6Foes you feint against are flat-footed for 1 roundStarfinder Core Rulebook p.157
Grenade ProficiencyNo penalty to attacks made with grenadesStarfinder Core Rulebook p.157
Heavy Armor ProficiencyStr 13, proficiency in light armorNo penalty to attack rolls while wearing heavy armorStarfinder Core Rulebook p.158
Heavy Weapon ProficiencyStr 13, proficiency in small arms and longarmsNo penalty to attacks with heavy weaponsStarfinder Core Rulebook p.158
Improved Combat ManeuverBase attack bonus +1+4 bonus to perform one combat maneuver Starfinder Core Rulebook p.158
Improved CriticalBase attack bonus +8The DC to resist the critical effects of your critical hits increases by 2Starfinder Core Rulebook p.158
Improved FeintUse Bluff to feint as a move actionStarfinder Core Rulebook p.158
Improved Initiative+4 bonus to initiative checksStarfinder Core Rulebook p.158
Improved SidestepDex 17, Mobility or trick attack class feature, SidestepReduce penalties from SidestepStarfinder Core Rulebook p.158
Improved Stand StillStand Still+4 bonus to melee attacks with Stand StillStarfinder Core Rulebook p.158
Improved Unarmed StrikeDeal more damage and threaten squares with unarmed strikesStarfinder Core Rulebook p.158
In Harm’s WayBodyguardTake the damage of a successful attack against an adjacent allyStarfinder Core Rulebook p.158
Kasathan Battle DanceDex 13, Mobility or trick attackStarfinder Pact Worlds p.191
Kip UpAcrobatics 1 rankStand from prone as a swift actionStarfinder Core Rulebook p.158
Light Armor ProficiencyNo penalty to attack rolls while wearing light armorStarfinder Core Rulebook p.159
Longarm ProficiencyProficiency in small armsNo penalty to attacks with longarmsStarfinder Core Rulebook p.159
LungeBase attack bonus +6Increase reach of melee attacks by 5 feet until the end of your turnStarfinder Core Rulebook p.159
Major Stage MagicCha 15, Minor Stage Magic, Stage Magic, character level 7thStarfinder Pact Worlds p.191
MobilityDex 13+4 bonus to AC against attacks of opportunity from movementStarfinder Core Rulebook p.160
Multi-Weapon FightingReduce the penalty for full attacks when using multiple small arms or operative melee weaponsStarfinder Core Rulebook p.160
Mystic StrikeAbility to cast spellsMelee and ranged attacks count as magicStarfinder Core Rulebook p.160
Nimble MovesDex 15Ignore 20 feet of difficult terrain when you moveStarfinder Core Rulebook p.160
Opening Volley+2 bonus to a melee attack against a target you damaged with a ranged attackStarfinder Core Rulebook p.160
Parting ShotDex 15, Mobility, Shot on the Run, base attack bonus +6Make a single ranged attack when withdrawingStarfinder Core Rulebook p.160
Penetrating AttackBase attack bonus +12Reduce enemy's DR and energy resistance against your weapons by 5Starfinder Core Rulebook p.160
Powered Armored ProficiencyStr 13, base attack bonus +5, proficiency in light and heavy armorNo penalty to attack rolls while wearing powered armorStarfinder Core Rulebook p.160
Pull the PinImproved Combat Maneuver (disarm)Perform a disarm to activate a foe’s grenadeStarfinder Core Rulebook p.160
Quick DrawBase attack bonus +1Draw a weapon as a swift actionStarfinder Core Rulebook p.160
Reflect ProjectilesDeflect Projectiles, base attack bonus +16Spend 1 Resolve Point to attempt to redirect a ranged attackStarfinder Core Rulebook p.161
Shot on the RunDex 15, Mobility, base attack bonus +4Make a ranged attack at any point during movementStarfinder Core Rulebook p.161
SidestepDex 15, Mobility or trick attack class featureTake guarded step as a reaction when a foe misses you with melee attackStarfinder Core Rulebook p.161
Slippery ShooterDex 15, base attack bonus +6+3 bonus to AC against attacks of opportunity when making ranged attacksStarfinder Core Rulebook p.161
Small Arm ProficiencyNo penalty to attacks with small armsStarfinder Core Rulebook p.162
Sniper Weapon ProficiencyNo penalty to attacks with sniper weaponsStarfinder Core Rulebook p.162
Special Weapon ProficiencyProficiency in basic melee weapons or small armsNo penalty to attacks with one special weaponStarfinder Core Rulebook p.162
Spring AttackDex 15, Mobility, base attack bonus +4Move before and after a melee attackStarfinder Core Rulebook p.162
Spry CoverBase attack bonus +1Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumbleStarfinder Core Rulebook p.162
Stand StillMake an attack of opportunity to stop a foe’s movementStarfinder Core Rulebook p.162
Step UpBase attack bonus +1Take a guarded step as a reaction to an adjacent foe movingStarfinder Core Rulebook p.162
Step Up and StrikeDex 13, Step Up, base attack bonus +6Make an attack of opportunity as part of Step UpStarfinder Core Rulebook p.162
Strike BackBase attack bonus +1Ready an action to make a melee attack against a foe with reachStarfinder Core Rulebook p.163
Suppressive FireBase attack bonus +1, proficiency with heavy weaponsProvide covering fire or harrying fire in an areaStarfinder Core Rulebook p.162
Unfriendly FireBluff 5 ranksTrick an attacker into shooting at another enemy adjacent to youStarfinder Core Rulebook p.163
Versatile FocusWeapon Focus (any)+1 bonus to attack rolls with all weapon types you are proficient withStarfinder Core Rulebook p.163
Versatile SpecializationWeapon Specialization, character level 3rdDeal extra damage with all weapon types you are proficient withStarfinder Core Rulebook p.163
Weapon FocusProficiency with selected weapon type+1 bonus to attack rolls with selected weapon typeStarfinder Core Rulebook p.163
Weapon SpecializationCharacter level 3rd, proficiency with selected weapon typeDeal extra damage with selected weapon typeStarfinder Core Rulebook p.163