General Feats

Agile CastingKey ability score 15, Dex 15, Mobility, caster level 4thCast a spell at any point during movementStarfinder Core Rulebook p.155
AntagonizeDiplomacy 5 ranks, Intimidate 5 ranksAnger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or moreStarfinder Core Rulebook p.155
Climbing MasterAthletics 5 ranksGain a climb speed equal to your base speedStarfinder Core Rulebook p.155
Connection InklingWis 15, character level 5th, no levels in mystic.Gain the ability to cast minor mystic spellsStarfinder Core Rulebook p.156
DiehardYou can spend Resolve Points to stabilize and to stay in the fight in the same roundStarfinder Core Rulebook p.156
DiversionUse Bluff to create a distraction so that your allies can hideStarfinder Core Rulebook p.156
Divine BlessingWorship a deity of an alignment within one step of your own alignment (Starfinder Core Rulebook 25).You gain power from the deity you faithfully worship.Starfinder Pact Worlds p.190
Enhanced ResistanceBase attack bonus +4Gain damage reduction or energy resistanceStarfinder Core Rulebook p.157
Extended TelepathyLimited telepathy racial traitYou have expanded your latent telepathic powersStarfinder Pact Worlds p.191
Extra ResolveCharacter level 5thGain 2 additional Resolve PointsStarfinder Core Rulebook p.157
Fast TalkBluff 5 ranksBaffle a potential foe, causing it to be surprised when combat beginsStarfinder Core Rulebook p.157
Great Fortitude+2 bonus to Fortitude savesStarfinder Core Rulebook p.157
Greater Spell PenetrationSpell PenetrationAdditional +2 bonus to caster level checks to overcome SRStarfinder Core Rulebook p.157
Harm UndeadHealing channel connection power, mystic level 1stExpend a spell slot for healing channel to also damage undeadStarfinder Core Rulebook p.157
Improved Great FortitudeGreat Fortitude, character level 5thSpend 1 Resolve Point to reroll a Fortitude save Starfinder Core Rulebook p.158
Improved Iron WillIron Will, character level 5thSpend 1 Resolve Point to reroll a Will saveStarfinder Core Rulebook p.158
Improved Lightning ReflexesLightning Reflexes, character level 5thSpend 1 Resolve Point to reroll a Reflex saveStarfinder Core Rulebook p.158
Iron Will+2 bonus to Will savesStarfinder Core Rulebook p.158
Jet DashMove faster when running, double height and distance when jumpingStarfinder Core Rulebook p.158
Lightning Reflexes+2 bonus to Reflex savesStarfinder Core Rulebook p.159
Major Psychic PowerCha 15, Minor Psychic Power, Psychic Power, character level 7thCast a 2nd-level spell as a spell-like ability 1/dayStarfinder Core Rulebook p.159
Master CrafterComputers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranksCraft items in half the normal timeStarfinder Core Rulebook p.159
Medical ExpertLife Science 1 rank, Medicine 1 rank, Physical Science 1 rankTreat deadly wounds more quickly, and provide long-term care without a medical labStarfinder Core Rulebook p.159
Minor Psychic PowerCha 11Cast a 0-level spell as a spell-like ability 3/dayStarfinder Core Rulebook p.160
Minor Stage MagicCha 11Starfinder Pact Worlds p.191
Penetrating SpellAbility to cast 4th-level spellsReduce enemy's DR and energy resistance against your spells by 5Starfinder Core Rulebook p.160
Psychic PowerCha 13, Minor Psychic Power, character level 4thCast a 1st-level spell as a spell-like ability 1/dayStarfinder Core Rulebook p.160
Skill Focus+3 insight bonus to one skillStarfinder Core Rulebook p.161
Skill SynergyGain two new class skills or a +2 insight bonus to those skillsStarfinder Core Rulebook p.161
Sky JockeyPiloting 5 ranksMake jetpacks, vehicles, and starships go fasterStarfinder Core Rulebook p.161
Spell FocusAbility to cast spells, character level 3rdDCs of spells you cast increaseStarfinder Core Rulebook p.162
Spell Penetration+2 bonus to caster level checks to overcome SRStarfinder Core Rulebook p.162
SpellbaneUnable to cast spells or use spell-like abilities+2 insight bonus to saving throws against spells and spell-like abilitiesStarfinder Core Rulebook p.162
Stage MagicCha 13, Minor Stage Magic, character level 4thStarfinder Pact Worlds p.191
Swimming MasterAthletics 5 ranksGain a swim speed equal to your base speedStarfinder Core Rulebook p.163
Technomantic DabblerIntelligence 15, character level 5th, no levels in technomancerGain the ability to cast minor technomancer spellsStarfinder Core Rulebook p.163
Toughness+1 Stamina Point per character level and other bonusesStarfinder Core Rulebook p.163
Veiled ThreatCha 15, Intimidate 1 rankIntimidated foe doesn’t become hostileStarfinder Core Rulebook p.163