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GM > Starship > Starship List > SDF Rampart

SDF Rampart TIER 9

Starfinder Adventure Path #22: The Forever Reliquary (Attack of the Swarm! 4 of 6) p.0

Large destroyer
Speed 10; Maneuverability average (turn 2)
AC 24; TL 22
HP 190; DT —; CT 38
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) linked railguns (16d4; 20 hexes)
Attack (Port) high explosive missile launcher (4d8; 20 hexes)
Attack (Starboard) high explosive missile launcher (4d8; 20 hexes)
Attack (Aft) light plasma cannon (2d12; 5 hexes)
Attack (Turret) laser net (2d6; 5 hexes)
Power Core Pulse Prismatic (300 PCU); Drift Engine none; Systems basic long-range sensors, crew quarters (common), mk 3 trinode computer, mk 5 defenses, mk 6 armor; Expansion Bays brig, cargo hold, launch tubes
Modifiers +2 to any 3 checks per round, +2 Computers (sensors only); Complement 12 (minimum 6, maximum 20)

Crew


Captain Diplomacy +16 (9 ranks), Intimidate +16 (9 ranks), Piloting +14 (9 ranks)
Engineer (1 officer, 4 crew) Engineering +18 (9 ranks)
Gunners (3) gunnery +14 (9th level)
Pilots (1 officer, 1 crew) Piloting +16 (9 ranks)
Science Officer Computers +16 (9 ranks)

Description


A no-frills naval starship designed to provide maximum area control with a minimal crew investment, the SDF Rampart is well equipped for escort, pursuit, and point-defense missions. Long-range sensors and powerful thrusters give it the capability to intercept unwary vessels before they can react, while its potent shields and missile-swatting laser net stonewall assailants. The paired railguns pack a wallop against foes at any range, and even starships agile enough to avoid the Rampart's projectiles must still contend with the missile launchers on its flanks. Bristling with weapons and armor, the Rampart presents a stubborn obstacle to all but heavily armed capital ships. However, due to the tremendous power draw of the ship's shields and limited ammunition capacity, it favors short, aggressive engagements followed by prompt visits to refueling stations and munitions depots.
As the workhorse of the SDF's Space Corps, the Rampart was designed to operate solely within its home solar system and has no Drift capability. It can patrol between planets using conventional thrusters, but it typically operates within 2 or 3 days' travel from Suskillon or Utraneus. Frequent shore leaves mean the interior of the Rampart has minimal need for creature comforts. Combat systems densely pack the compact hull, leaving little breathing room in the narrow corridors and cramped quarters. Systems running at full power for extended periods can lead to the cabin overheating, further encouraging officers to keep engagements brief. Engineers with the skill to sustain optimal levels on all of a Rampart's systems while maintaining the comfort of personnel are highly valued, and techies with long careers on Ramparts carry each tour of duty as a mark of pride.
With a brig and launch tubes to hold a small, swift fighter, Ramparts are also equipped to handle smugglers, pirates, and paramilitary entities. Often, one of the gunners is assigned to this smaller craft, an assignment that is reserved for the most skilled members of the SDF.

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