You’re an expert at making people happy and high-spirited,
allowing them to press forward when they might otherwise
quit. You gain an expertise die of the same value as that granted
to an envoy of your level by the expertise class feature. At 1st
level, whenever you take an action that restores a creature’s
Stamina Points or Hit Points, you can restore additional Stamina
Points equal to the result of the roll of your expertise die. You
can still use your expertise die on Sense Motive checks, but you
always add the minimum possible result. This is also true for
any skills you select with skill expertise.
This replaces expertise.