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Player > Class > Mechanic > Tricks > Tech Tinkerer (Ex)
You know how to modify the functions of UPBs to radically
alter how items work. With 10 minutes of work, you can
modify a technological item so that it temporarily functions
as any other lower-level technological item of the same or
lower bulk (losing its original function while in this new form).
The item must have an item level and bulk no greater than
half your mechanic level. If the new item requires a battery
that has more charges than the original device's battery (or
another source of power or fuel not present in the original
item), you must also provide the appropriate battery or power
source. Any charges or similar expenditure from the new item
come from the original item (if possible) or the new power
source you install (if one was required). The new item retains
the original item's bulk. Any damage dealt to the new item
is retained when it returns to its original form. If the item is
broken or destroyed in its modified form, it remains broken
or destroyed when it returns to its original form and must be
repaired or replaced normally.
This change lasts for 10 minutes per mechanic level
or until you undo it with 10 minutes of work. You cannot
modify or produce armor, augmentations, hybrid or magic
items, items with limited uses or charges (such as batteries,
drugs, or fuel), or weapons, although you can produce an
item that uses charges from a battery or fuel if there is a
separate battery or power source to power it. At 5th level,
you can spend 1 Resolve Point to use this ability to modify
an item whose level is equal to your mechanic level, giving it
the function of a lower-level item.
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