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Player > Class > Nanocyte (Playtest) > Faculty > Discorporation
Starfinder Tech Revolution Playtest p.5
Your nanites rapidly break down and reshape your body, granting you extraordinary flexibility and the ability to melt into an amorphous form.
When you take significant damage from a enemy, you can take a reaction to form a temporary cloud array, using your nanocyte level to determine the cloud’s size and effects. This cloud lasts until the end of your next turn and doesn’t count against the maximum number of arrays that you can maintain simultaneously. If the triggering attack was a critical hit, you can also take a guarded step immediately after creating the cloud as part of this reaction.
By using a nanite surge as a move action, you can melt your body and equipment into a shapeless pool of your size consisting of nanites. You can remain in this form for 1 minute per nanocyte level or until you revert to your natural form as a move action, though you can extend the duration by an additional 1 minute per nanocyte level by spending an additional nanite surge. While transformed, your speed is 20 feet, you gain darkvision with a range of 30 feet, you can move through an area as small as one-quarter of your own space without squeezing, and you can squeeze through openings as small as 1 inch wide. You gain a circumstance bonus equal to your Constitution modifier to Acrobatics checks to escape and to your KAC to resist being grappled or pinned. You also gain damage reduction 5/magic; this doesn’t stack with other forms of damage reduction. You are unable to speak, attack, cast spells, use items, or perform tasks that require fine manual dexterity while transformed. This is a polymorph effect.
Your body easily liquefies and bends around otherwise-devastating attacks. You are immune to the wound and severe wound critical hit effects. When you use defensive dispersal, you can also activate your reactive spray ability as part of the same reaction.
When you activate your slithering shape ability, you can instead transform into a thick nanite vapor. In addition to the effects of slithering shape, you gain a fly speed of 20 feet with perfect maneuverability, and you can move through openings as small as 1 inch wide without squeezing. While in this form, you can’t be entangled, flanked, flat-footed, grappled, off-kilter, off-target, pinned, prone, or staggered, and you are immune to critical hits, though you retain any such conditions you have when you use this ability. You take only half damage from any effect that targets only one creature.
Once per day as a standard action, you can disperse your body and
equipment into nanites that form a barely perceptible shell around an
adjacent ally. You provide your ally the benefits of your sheath array,
including those gained from spending nanite surges or from knacks
that affect your sheath array. While in this form, you share your ally’s
space, automatically move where they move, and have concealment,
allowing you to hide in plain sight. You can maintain this passive form
for up to 1 hour per level, and you can end the effect as a move action
to appear in any empty space adjacent to your ally.
While you are in this form, you can’t use equipment, but you can
create two semisolid limbs that extend from your ally and share
their reach, giving you two hands with which to wield equipment
you create using one or more gear arrays. If you take a move action,
standard action, full action, or attack of opportunity while in this
form, it begins to destabilize, reducing the effect’s remaining duration
to 1 round per level.
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