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Player > Class > Operative > Alternate > Stunt and Strike > Clever Retreat
Starfinder Character Operations Manual p.80
You can use stunt and strike to withdraw rather than press the offensive. You can move up to twice your speed, and your actions don’t trigger reactions until the start of your next turn. When using stunt and strike in this way, you can’t attack as part of the action, nor can you cause foes to become flat-footed.
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