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Player > Class > Solarian > Revelations > Hypnotic Glow (Su)
Starfinder Core Rulebook p.105
As a standard action, you can convince one living creature
that you are to be trusted. This functions as charm person
(see page 342), but with a duration of 1 round per solarian
level you have. When the effect ends, if you are out of line of
sight and the target is not engaged in an activity it wouldn't
have begun without being charmed, the target does not
realize it was charmed or has acted unusually unless
someone else points it out. You can't use this revelation
again while you currently have a creature charmed via this
ability, and once you've attempted to charm a creature,
whether or not the attempt was successful, you can't charm
the same creature again for 24 hours. Your influence over
the creature ends once the duration has expired, and at
that time the target likely ceases doing anything you've
requested of it. At 9th level, hypnotic glow functions as
charm monster (see page 342).
When you are attuned or fully attuned and you
successfully charm a creature using this ability, you can also
command it to approach, flee, or halt on its next turn, as per
the command spell (no save; see page 343).
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