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Player > Class > Technomancer > Magic Hacks > Reboot Mind (Su)
Starfinder Core Rulebook p.123
You can free someone from magical mental control or
conditions. As a standard action, you can spend 1 Resolve
Point and touch a willing creature. This restarts the subject's
brain, ending all mind-affecting effects affecting it, as well
as all conditions that could be removed by greater remove
condition that were imparted on the creature by mindaffecting
effects, but the subject becomes stunned until the
end of its next turn. Once you reboot a mind, you can't use
this ability again for 24 hours.
You can attempt to reboot the mind of an ally who is
unwilling due to the influence of a mind-affecting effect. In
this case, the ally can attempt a new saving throw against the
effect at the same DC. If she succeeds, the ally can allow her
mind to be rebooted, but if she fails, you waste the expended
Resolve Point and action.
You can use this ability to reboot your own mind. If you're
unable to take actions, you can reboot your mind without
spending actions, but it must be the first thing you do on your
turn, and you are stunned until the end of your next turn.
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