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Player > Class > Technomancer > Magic Hacks > Technomantic Proficiency (Ex)

Technomantic Proficiency (Ex) 2nd Level

Starfinder Core Rulebook p.121

As a standard action, you can spend 1 Resolve Point to temporarily learn how to use a weapon in combat. Choose a single weapon; you gain proficiency with it (and any identical weapon) for a number of minutes equal to your class level. Each round you use the weapon reduces this magic hack's duration by 1 minute. For example, at 4th level, you could gain proficiency with corona laser rifles for 4 minutes. If you fire such a weapon for 2 rounds, you remain proficient with it for 2 more minutes.

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