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Player > Class > Vanguard > Disciplines > Absolute Zero (Su)
Starfinder Character Operations Manual p.57
One per day as a standard action, you can spend Entropy
Points to become immobile for a number of rounds up to
the number of Entropy Points spent. For the duration, you
can't be moved by any nonmagical effect and are immune
to cold damage. In addition, during this time, any creature
that touches you, hits you with a melee attack with a natural
weapon, or starts their turn within 20 feet of you takes 3d6
cold damage per Entropy Point spent. Any creature that
takes this damage is affected as though by slow (no save)
until the damage is healed. You can dismiss this effect at the
end of your turn without taking an action.
Activating absolute zero automatically ends any living
effigy discipline you have active.
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