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Player > Class > Witchwarper > Paradigm Shifts > Substitute Mind (Su)
Starfinder Character Operations Manual p.65
You can free a creature from mental control or conditions that
hamper it. Once per day as a standard action, you can touch
a willing or unconscious creature. When you do, the affected
part of its mind is replaced with a nearly exact duplicate from
an alternate reality, ending all mind-affecting effects the
target has as well as all conditions removed by greater remove
condition that were imposed on the creature by mind-affecting
effects. The subject is stunned until the end of its next turn.
You can also attempt to use this ability on an ally who is
unwilling due to the influence of a mind-affecting effect. In
this case, the ally can attempt a new saving throw against the
effect at the same DC. If they succeed, the ally can allow their
mind to be substituted, but if they fail, you waste the action
and this use of substitute mind. This does not grant the ally
a new saving throw if the effect did not originally allow one.
At 14th level, you can use this ability on yourself, even
if you're otherwise unable to take actions because of a
mind-affecting effect. If you do, it must be the first thing you
do on your turn, and you are stunned until the end of your
next turn.
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