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Player > Armor > Upgrades > Attractor field (Hybrid)
Level: 11
Price: 24000
Slots: 1
Armor Type: Any
This module employs a combination of magnetic fields and magical energies that cause melee weapons that strike you to get stuck. It must be installed in a suit of armor for 24-hours before it functions, and when the upgrade is removed from the armor, no other upgrade can use its vacated slot for a 24-hour cool-down period. When an enemy hits you with a melee weapon, as a reaction you can activate this upgrade, which grants you a +4 circumstance bonus to disarm combat maneuvers to disarm the enemy of that weapon before the beginning of the enemy's next turn. An attractor field's charges replenish each day.
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