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Player > Augmentations > Necrografts > Stench Glands, Mk 2

Stench Glands, Mk 2

Starfinder Armory p.97

Level: 6
Price: 4000
System: Skin

Stench glands are a concentration of undead sweat glands located mostly in your armpits that can emit a foul, debilitating odor. As a standard action a number of times per day equal to your stench glands' mark, you can activate the necrograft to form a 10-foot radius cloud of stench centered on you that persists for 1 minute. Living creatures that enter your cloud must succeed at a Fortitude saving throw or be sickened until they leave the cloud and for 1d4+1 rounds thereafter. A creature that succeeds at this save is unaffected by your stench for 24 hours. Creatures that do not breathe or use self-contained breathing are unaffected by your stench. You can halt the stench as a swift action.
Mk 4 and mk 5 stench glands produce a particularly loathsome funk that can drive off most creatures. After the first round of being sickened by your stench, a creature in your cloud must succeed at another Fortitude saving throw or become nauseated until it leaves your cloud, after which it is sickened for 1d6+2 rounds. A creature that succeeds at this second Fortitude save remains sickened as normal, but it must continue to attempt a Fortitude save to avoid becoming nauseated each round it remains in your cloud.

NameLevelPriceSystemSource
Stench Glands, Mk 11200SkinARM p.97
Stench Glands, Mk 31230000SkinARM p.97
Stench Glands, Mk 418350000SkinARM p.97
Stench Glands, Mk 520775000SkinARM p.97

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