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Player > Equipment > Computers > Countmeasures > Shock grid 5
Starfinder Core Rulebook p.217
Price: 50,000 credits
The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. This has two settings: one meant to stun and one meant to kill. Normally, the stun setting happens first, with a warning about lethal force should the intruder make another attempt. The stun setting forces all creatures within 10 feet of the terminal to succeed at a Fortitude saving throw or be stunned for 1 round. The lethal setting affects nearby creatures like the stun setting but also deals electricity damage to all creatures within 10 feet of the computer, allowing a Reflex save for half damage. The save DC, damage dealt, and price all depend upon the rank of the shock grid, as indicated on Table 7–25: Shock Grids. Each rank added counts as one countermeasure when determining the total number of countermeasures a system can have. Only computers fixed permanently to a floor or similar surface can have shock grids.
RANK | DC | DAMAGE | PRICE |
---|---|---|---|
1 | 20 | 8d6 | 500 |
2 | 22 | 10d6 | 2,000 |
3 | 24 | 12d6 | 5,000 |
4 | 27 | 14d6 | 20,000 |
5 | 30 | 16d6 | 50,000 |
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