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Player > Items > Hybrid > Captive-star amulet, magnetar
Level: 13
Price: 54000
Bulk: L
The pendant of a captive-star amulet is a miniature containment
field that holds magical energy compressed to resemble a tiny
star. While you wear the amulet, if a spell includes you as a
target, the necklace allows you to use the counter option of
dispel magic against that spell as a reaction. You must attempt
a dispel check (1d20 + half the amulet’s item level + your key
ability score modifier). A captive-star amulet works once per
day, but you can spend 1 Resolve Point to activate it a second
time during that same day. Once you use a given captive-star
amulet, you can’t use a different one for 24 hours.
Captive star amulets come in three types with varying
functions.
In addition to countering the spell, a magnetar captive-star amulet allows you to absorb a successfully countered spell to recover one of your previously expended spell slots of a level lower than that of the negated spell.
Name | Level | Price | Bulk | Source |
---|---|---|---|---|
Captive-star amulet, red dwarf (Worn) | 9 | 14500 | L | ARM p.120 |
Captive-star amulet, pulsar (Worn) | 17 | 270000 | L | ARM p.120 |
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