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Player > Items > Hybrid > Captive-star amulet, magnetar

Captive-star amulet, magnetar (Worn)

Starfinder Armory p.120

Level: 13
Price: 54000
Bulk: L

The pendant of a captive-star amulet is a miniature containment field that holds magical energy compressed to resemble a tiny star. While you wear the amulet, if a spell includes you as a target, the necklace allows you to use the counter option of dispel magic against that spell as a reaction. You must attempt a dispel check (1d20 + half the amulet’s item level + your key ability score modifier). A captive-star amulet works once per day, but you can spend 1 Resolve Point to activate it a second time during that same day. Once you use a given captive-star amulet, you can’t use a different one for 24 hours.
Captive star amulets come in three types with varying functions.

In addition to countering the spell, a magnetar captive-star amulet allows you to absorb a successfully countered spell to recover one of your previously expended spell slots of a level lower than that of the negated spell.

NameLevelPriceBulkSource
Captive-star amulet, red dwarf (Worn)914500LARM p.120
Captive-star amulet, pulsar (Worn)17270000LARM p.120

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