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Player > Items > Hybrid > Memory crypt
Level: 8
Price: 9500
Bulk: —
An accessory of bone-like plastic worn on the body near the brain,
a memory crypt uses magical microcircuitry to keep an ongoing
record of your experiences and monitor your vital signs. A memory
crypt must be worn for 24 hours to adapt to your neurophysiology.
During this time, it records nothing, but thereafter, it records your
memories and experiences. After the item adapts to you, you
can set a passcode to prevent those who don’t know the word or
phrase you set from activating the device. A hacker can bypass the
password with a successful DC 30 Computers check.
If you remove the memory crypt or die, the item stops
recording, though it preserves the record of your personality and
vitals up to that point. Someone who has the memory crypt can
activate it as a standard action. Doing so displays a hologram of
you in a form called a memory ghost. This “ghost†can answer up
to six questions. Its knowledge is limited to what you knew up
to the point the record in the memory crypt ends, including the
languages you spoke.
Your ghost answers and converses with creatures as you
would, with the attitudes you hold. If you trust the creature asking
questions, the memory ghost answers truthfully and helpfully.
Otherwise, the ghost can refuse to answer questions or attempt
to deceive the questioner using your Bluff skill. A creature can
attempt a Computers check to hack the memory crypt to erase it
or force your memory ghost to answer questions truthfully. The DC
to erase the memory crypt is 20 + your Bluff bonus or your level
or CR, whichever is higher. The DC to force your memory ghost
to answer is 5 higher. If a memory crypt is erased before being
used to question the memory ghost it contains, it can be reused.
Additionally, a memory crypt that contains an intact memory
ghost can be used as the representation required for casting
raise dead or the monument required for reincarnate. If used
in this way to successfully cast either spell, the memory crypt
is consumed.
Once a memory crypt is activated, the memory ghost
remains for 10 minutes or until it answers six questions.
Magic powers the circuitry to replicate brain patterns. These
patterns are disrupted if another power source is patched into
the item in an attempt to prolong the memory ghost. When
the duration ends, the memory crypt can be activated to
project the memory ghost’s image, but the memory ghost is
gone and can no longer interact, answer questions, or serve as
the focus for raise dead or restoration. A memory crypt in this
state can’t be reused.
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