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Player > Items > Hybrid > Telekinetic gloves
Level: 9
Price: 13500
Bulk: L
Thin leather gloves that have delicate steel wires running
through them, telekinetic gloves allow you to manipulate
objects at a distance. The gloves count as a worn magic item
unless you install them in armor, taking up one upgrade slot.
While you wear the gloves, you can use psychokinetic
hand as a spell-like ability at will with a range of up
to 30 feet. Once per day, the glove can be used to
either use psychokinetic strangulation as a spelllike
ability (range 30 feet, duration 2 rounds,
save DC = 13 + your key ability score modifier)
or attempt to disarm or trip a target within 30
feet of you. To attempt a combat maneuver, roll
1d20 + your level + your key ability score modifier
against your target’s KAC + 8. If you succeed at
the disarm maneuver, you can bring the object
to you, catching it in a hand you have free or
allowing it to land in your space. After you use the
gloves this way for the first time in a day, you can
spend 1 Resolve Point to do so again, up to two more times a
day. Once you use a given pair of telekinetic gloves, you can’t
use a different pair for 24 hours.
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