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Player > Items > Hybrid > Vampiric charger
Level: 8
Price: 10000
Bulk: L
Carved to resemble a grotesque, bestial head, a vampiric
charger has a wide maw with a pair of sharpened fangs serving
as prongs. The charger converts life force into magical power
and then into electricity.
As a move action, you can insert a battery into the vampiric
charger, and as another move action, you can stab the charger's
fangs into a helpless or willing creature. Your target loses
1d4+1 Hit Points, which can’t be negated or mitigated in any
way without causing the charger to fail. Every round
thereafter, the creature takes 1 Constitution
damage, and the battery attached to the
charger regains 10 charges (up to its
maximum). Once attached to a creature,
the vampiric charger continues to inflict
Constitution damage until it is removed
or the creature dies, even if the battery is
fully charged. A creature can remove the
charger as a move action.
Each time a battery is recharged in this
way, it has a 20% chance to become corrupted.
If the creature the charger is attached to dies while a
battery is charging, that battery immediately becomes
corrupted. Only a vampiric charger can recharge such a
corrupted battery.
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