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Player > Items > Medicinal > Excitant, tier 3
Level: 10
Price: 15000
Dose: 1
While stimulants provide a quick burst of energy, excitants provide a longer and more measured effect and are popular among soldiers on watch, though jitteriness is a common side effect. For a number of hours equal to the medicinal's tier, you gain a bonus equal to the medicinal's tier to saving throws to avoid becoming fatigued or exhausted, and you gain immunity to sleep effects. You take a –2 penalty to Dexterity-based skill checks for the duration of the medicinal. During this time, you do not need to attempt Fortitude saves to avoid the effects of sleep deprivation (Core Rulebook 404).
| Name | Level | Price | Dose | Source |
|---|---|---|---|---|
| Excitant, tier 1 | 1 | 150 | 1 | ARM p.133 |
| Excitant, tier 2 | 5 | 3000 | 1 | ARM p.133 |
| Excitant, tier 4 | 15 | 23500 | 1 | ARM p.133 |
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