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Player > Items > Vehicle > Attack Sub

Attack Sub

Starfinder Adventure Path #24: The God-Host Ascends (Attack of the Swarm! 6 of 6) p.51

Level: 12
Price: 130000
Type: Gargantuan water vehicle (20 ft. wide, 70 ft. long, 20 ft. high)
Speed: 20 ft., full 450 ft., 50 mph (swim)
EAC: 26; KAC: 28; Cover: total cover (enclosed)
HP: 210 (105); Hardness: 14
Attack (Collision) 13d10 B (DC 15)
Attack SAM launcher (2d6×10 B & F)
Attack underwater IMDS missile launcher (tactical missile; explode [30 ft.] 6d8 B & P)
Modifiers: –4 Piloting, –4 attack (–6 at full speed)
System: autopilot (Piloting +22), enhanced sensors (blindsight [sound] 1 mile), expansion bays (4), planetary comm unit; Complement: 11; Passenger: 8

Description

The forward section of this submarine holds two rows of missile bays designed to intercept aircraft.


Autopilot

Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.

Enhanced Sensors

Normally, a creature in a vehicle can attempt Perception checks using its normal senses while inside the vehicle to notice things outside of the vehicle. A vehicle with enhanced sensors allows a creature in that vehicle to attempt Perception checks using the listed sense at the listed range.

Expansion Bay

Huge or Larger vehicles can contain one of the following starship expansion bay options (Core Rulebook 298), which is included in the vehicle's price: arcane laboratory, medical lab, passenger seating (though the expansion bay can hold only 8 Medium passengers), science lab, synthesis bay, or tech workshop. Alternatively, an expansion bay can be used to store cargo of up to 50 bulk in a 6-foot cube.

Enclosed (Ex)

In addition to having total cover, the pilot and passengers in an enclosed vehicle can't use their personal weapons to attack creatures and objects outside the vehicle, though they can use the vehicle's weapons (if any).

SAM Launcher (Ex)

This heavy weapon launches a guided missile that has a range increment of 2,000 feet. The weapon can target only airborne vehicles or starships. A missile sub can only use this weapon when at depths of 100 feet or less. On a successful attack, the pilot of the defending vehicle can attempt a Piloting check (DC = the attack roll's result) to halve the damage. A missile sub has a capacity of eight missiles.

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