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Player > Items > Vehicle > Quantum pod

Quantum pod

Starfinder Armory p.138

Level: 19
Price: 1630000
Type: Huge air, land, tunneling, and water vehicle (15 ft. wide, 15 ft. long, 15 ft. high)
Speed: 80 ft., full 900 ft., 105 mph (fly, hover, and swim); 60 ft., full 300 ft., 34 mph (burrow through steel and softer)
EAC: 32; KAC: 33; Cover: total cover
HP: 350 (175); Hardness: 15
Attack (Collision) 24d10 B (DC 22); ignores 12 points of hardness
Attack elite zero cannon (8d8 C; critical staggered)
Modifiers: +3 Piloting, –2 attack (–4 at full speed)
System: autopilot (Piloting +32), enhanced sensors (darkvision 5 miles, sense through [vision] 500 ft.), extradimensional storage, force field (red [30 HP]), unlimited comm unit; Passenger: 8

Description

Windows and apertures open on this smooth, gray sphere at a touch and a thought. The vehicle's pilot wears a control helmet that accepts mental commands.


Autopilot

Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.

Enhanced Sensors

Normally, a creature in a vehicle can attempt Perception checks using its normal senses while inside the vehicle to notice things outside of the vehicle. A vehicle with enhanced sensors allows a creature in that vehicle to attempt Perception checks using the listed sense at the listed range.

Extradimensional Storage

The vehicle contains a rear hatch (interior or exterior) that opens seemingly onto a solid wall, unless a button is pressed first (a move action) to open the hatch into an extradimensional space similar to that of a nullspace chamber. Each vehicle with this system accesses its own extradimensional space, which holds up to 100 bulk in a 9-foot cube. The extradimensional storage space can't be closed if more than the listed bulk is inside.

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