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Player > Items > Vehicle > Security train

Security train

Starfinder Adventure Path #06: Empire of Bones (Dead Suns 6 of 6) p.24

Level: 8
Price: 20000
Type: Huge land vehicle (15 ft. wide, 10 ft. tall, 20 ft. long)
Speed: 60 ft., full 1,200 ft., 140 mph
EAC: 25; KAC: 25; Cover: cover
HP: 130 (65); Hardness: 20
Attack (Collision) 8d10 (DC 14)
Attack grappler (see below)
Modifiers: +2 Piloting (for keep pace pilot action only), –2 attacks (–4 at full speed)
System: autocontrol, autopilot (Piloting +12)


Autocontrol

Some vehicles have autocontrol, which enables you to spend your actions on tasks other than piloting, but is far less capable than an autopilot. You can engage autocontrol as a swift action after taking a drive or race action, and it lasts until it is disengaged (also a swift action) or until the vehicle is no longer capable of moving. When you're using autocontrol, the vehicle becomes uncontrolled, but each round it moves in a straight line for the same distance and at the same heading and speed as the last pilot action (moving as if taking two drive actions if drive was the last action the pilot took, or as a race action if that was the last action the pilot took). The autocontrol uses the result of the pilot's most recent Piloting check as the result of its Piloting checks.

Autopilot

Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.

Grappler (Ex)

The security train's grappler gun can be used only against vehicles the security train is engaged with during a vehicle chase. The grappler targets KAC, but the user doesn't take the security train's normal penalties to attacks. The pilot of a vehicle hit with the grappler takes a –5 penalty when using the break free action.

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