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Player > Items > Vehicle > Stealth sub

Stealth sub

Starfinder Armory p.138

Level: 10
Price: 57500
Type: Gargantuan water vehicle (15 ft. wide, 50 ft. long, 15 ft. high)
Speed: 20 ft., full 550 ft., 65 mph (swim)
EAC: 24; KAC: 26; Cover: total cover
HP: 165 (82); Hardness: 12
Attack (Collision) 11d10 B (DC 13)
Attack underwater (Starfinder Pact Worlds 192) tactical missile launcher (explode [6d8 B & P, 30 ft.])
Modifiers: –3 Piloting, –4 attack (–6 at full speed)
System: autopilot (Piloting +19), enhanced sensors (blindsight [sound] 1 mile), expansion bays (3), planetary comm unit, stealth (–6); Complement: 5; Passenger: 4

Description

Used by many planetary military forces for undersea engagements, a stealth sub features a small promenade along its dorsal surface for use when it surfaces.


Autopilot

Some vehicles have an autopilot AI that can control the vehicle in place of an actual pilot. You can engage or disengage an autopilot as a swift action. You can input a destination into an autopilot as a move action, and the autopilot attempts to reach that location if doing so is possible (provided the autopilot isn't locked by a passcode or otherwise programmed not to obey).
A vehicle is considered controlled when the autopilot is engaged. An autopilot's actions are dictated by the GM, and an autopilot can take any of the actions to pilot the vehicle that an actual pilot can. However, autopilots tend to be cautious, rarely risking the integrity of the vehicle and never attempting to ram or run over a target unless specifically programmed as a war machine (indicated in its stat block).
The Systems entry in a vehicle's statistics lists the autopilot's modifier to the Piloting skill. For Piloting checks attempted for the Autopilot, apply this modifier first and then apply the vehicle's modifier (listed in the vehicle's Modifiers entry) to the Piloting checks.

Planetary comm unit

A personal comm unit is pocket-sized device that combines a minor portable computer (treat as a tier-0 computer with no upgrades or modules) and a cellular communication device, allowing wireless communication with other comm units in both audio- and text-based formats at planetary range (see page 272).

Enhanced Sensors

Normally, a creature in a vehicle can attempt Perception checks using its normal senses while inside the vehicle to notice things outside of the vehicle. A vehicle with enhanced sensors allows a creature in that vehicle to attempt Perception checks using the listed sense at the listed range.

Expansion Bay

Huge or Larger vehicles can contain one of the following starship expansion bay options (Core Rulebook 298), which is included in the vehicle's price: arcane laboratory, medical lab, passenger seating (though the expansion bay can hold only 8 Medium passengers), science lab, synthesis bay, or tech workshop. Alternatively, an expansion bay can be used to store cargo of up to 50 bulk in a 6-foot cube.

Stealth

The coloration of the vehicle's exterior automatically changes to match its surroundings. Its pilot can always attempt Stealth checks for the vehicle as long as it is stationary, but with the listed modifier. This check is opposed by the Computers or Perception check of anyone scanning the area with sensors.

Enclosed (Ex)

In addition to having total cover, the pilot and passengers in an enclosed vehicle can't use their personal weapons to attack creatures and objects outside of the vehicle, though they can use the vehicle's weapons (if any).

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