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Player > Weapon > Ammunition > Tactical missile
Starfinder Core Rulebook p.190
Type: Special
Level: 10
Price: 5700
Charges/Cartridges: 1
Bulk: 1
Special: Explode 6d8 B & P (30 ft.)
Missiles are heavy, snub-nosed munitions with devastating explosive power. A missile's damage when fired from a missile launcher (such as an IMDS missile launcher) is listed in its entry in Table.
Name | Level | Price | Charges/Cartridges | Bulk | Special | Source |
---|---|---|---|---|---|---|
Advanced missile | 13 | 14600 | 1 | 1 | 13d8 B & F | CRB p.190 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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