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Player > Weapon > Fusion > Tracking
Level: 10
The tracking fusion lets you locate a creature recently damaged by
the weapon. Activating the fusion is a move action that binds the
tracking fusion to the first creature you damage with the weapon
before the start of your next turn. Once you track a target with this
fusion, you are aware of the target's location as long as it is within
1,000 feet and you keep the weapon with this fusion in hand.
If the target is further away, you can attempt a Perception
check (opposed by the target creature's Stealth check) to know
approximately what direction the creature is in, though not
accurately enough to triangulate its exact location. This is
considered a magic divination. The tracking effect is removed if
the target travels more than 10 miles away from you, the target
changes planes, the effect is dispelled, you fail a Perception check
to know its general distance by 10 or more, or 24 hours have
passed since you last damaged the target with this weapon. For the
purposes of dispelling the tracking effect, treat the effect as a spell
with a caster level equal to the weapon's item level. You can track
only one creature at a time. Activating the tracking weapon fusion
again automatically ends any previous binding. Only attacks made
by the weapon against a single target can benefit from this fusion.
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