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Player > Weapon > Grenades > Flash grenade II

Flash grenade II

Starfinder Core Rulebook p.184

Level: 6
Price: 1350
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (blinded 1d4 rounds, 10 ft.)

When detonated, a flash grenade releases a pulse of intense radiance.

NameLevelPriceRangeCapacityBulkSpecialSource
Flash grenade I227520 ft.DrawnLExplode (blinded 1d4 rounds, 5 ft.)CRB p.184
Flash grenade II6135020 ft.DrawnLExplode (blinded 1d4 rounds, 10 ft.)CRB p.184
Flash grenade III121040020 ft.DrawnLExplode (blinded 1d6 rounds, 15 ft.)CRB p.184
Flash grenade IV165300020 ft.DrawnLExplode (blinded 1d8 rounds, 20 ft.)CRB p.184

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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