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Player > Weapon > Grenades > Foam grenade I

Foam grenade I

Starfinder Armory p.39

Level: 3
Price: 410
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (extinguish, 10 ft.)

A foam grenade explodes on impact to release a burst of fire-suppressant foam akin to that from a fire extinguisher. This foam reduces the damage from the burning condition or from the corrode critical hit effect taken by creatures within the area by the listed amount each round; this ends the burning condition or corrode effect if it reduces the amount of damage to 0. This also ends any active fires within the affected area.

NameLevelPriceRangeCapacityBulkSpecialSource
Foam grenade I341020 ft.DrawnLExplode (extinguish, 10 ft.)ARM p.39
Foam grenade II9352020 ft.DrawnLExplode (extinguish, 20 ft.)ARM p.39
Foam grenade III152610020 ft.DrawnLExplode (extinguish, 30 ft.)ARM p.39

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

Extinguish

You can expend all remaining charges of this weapon (even if it has only a single charge or use) as a swift action to remove the burning condition from yourself or an adjacent creature, or to quench the flames in 1 square. If the weapon affects an area, it extinguishes all flames in that area (including ending the burning condition for all targets fully within the area). Extinguishing flames does not prevent the area from catching fire again, especially if flames survive nearby.

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