Player > Weapon > Grenades > Frag grenade VIII
Range: 20 ft.
Special: Explode (20d6 P, 15 ft.)
A fragmentary, or frag, grenade explodes in a cloud of shrapnel.
|Frag grenade I||1||35||20 ft.||Drawn||L||Explode (1d6 P, 15 ft.)||CRB p.184|
|Frag grenade II||4||700||20 ft.||Drawn||L||Explode (2d6 P, 15 ft.)||CRB p.184|
|Frag grenade III||8||2560||20 ft.||Drawn||L||Explode (4d6 P, 15 ft.)||CRB p.184|
|Frag grenade IV||10||5750||20 ft.||Drawn||L||Explode (6d6 P, 15 ft.)||CRB p.184|
|Frag grenade V||14||18750||20 ft.||Drawn||L||Explode (10d6 P, 15 ft.)||CRB p.184|
|Frag grenade VI||16||44600||20 ft.||Drawn||L||Explode (12d6 P, 15 ft.)||CRB p.184|
|Frag grenade VII||18||96900||20 ft.||Drawn||L||Explode (16d6 P, 15 ft.)||CRB p.184|
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.