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Player > Weapon > Grenades > Holo grenade, mk 3 (Hybrid)
Level: 7
Price: 900
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (20 ft.; see text)
Commonly used as novelties, holo grenades can create all sorts
of illusions in a harmless but surprising and often amusing
way. A holo version of the wonder grenade (creating only an
appearance of the listed effects) is popular among fey and
children. However, holo grenades have less innocent uses as
well—criminals and infiltrators use holo grenades as distractions.
A holo grenade creates a preprogrammed illusion no larger
than the blast radius. The illusion functions as if you had
cast holographic image with a level, caster level, and duration
according to the grenades type.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Holo grenade, mk 1 (Hybrid) | 1 | 50 | 20 ft. | Drawn | L | Explode (10 ft.; see text) | ARM p.126 |
Holo grenade, mk 2 (Hybrid) | 4 | 300 | 20 ft. | Drawn | L | Explode (15 ft.; see text) | ARM p.126 |
Holo grenade, mk 3 (Hybrid) | 7 | 900 | 20 ft. | Drawn | L | Explode (20 ft.; see text) | ARM p.126 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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