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Player > Weapon > Grenades > Microbot grenade, mk 1 (Hybrid)

Microbot grenade, mk 1 (Hybrid)

Starfinder Armory p.126

Level: 6
Price: 1400
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (5 ft.; see text)

When a microbot grenade detonates, the blast radius fills with microbots like those created by the microbot assault spell. The microbots consider only creatures in the blast radius to be the thrower's enemies, and they do not discriminate between the thrower's allies and enemies. The microbots last for 3 rounds. More advanced grenades create more dangerous microbots. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade's type.

NameLevelPriceRangeCapacityBulkSpecialSource
Microbot grenade, mk 1 (Hybrid)6140020 ft.DrawnLExplode (5 ft.; see text)ARM p.126
Microbot grenade, mk 2 (Hybrid)9420020 ft.DrawnLExplode (5 ft.; see text)ARM p.126
Microbot grenade, mk 3 (Hybrid)121250020 ft.DrawnL Explode (5 ft.; see text)ARM p.126
Microbot grenade, mk 4 (Hybrid)153700020 ft.DrawnL Explode (5 ft.; see text)ARM p.126
Microbot grenade, mk 5 (Hybrid)1810900020 ft.DrawnLExplode (5 ft.; see text)ARM p.126

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

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