Player > Weapon > Grenades > Necro grenade II
Range: 20 ft.
Special: Explode (2d8 C, necrotic, 15 ft.)
These grenades are crafted to resemble leering, pygmy-sized skulls. When a necro grenade detonates, it expels a shroud of chemical coolants from its exposed eyes and mouth. This freezing gas is laced with minor traces of negative energy, draining the living and healing undead caught in the area of effect.
|Necro grenade I||5||870||20 ft.||Drawn||L||Explode (1d8 C, necrotic, 10 ft.)||DS03 p.48|
|Necro grenade III||13||14640||20 ft.||Drawn||L||Explode (4d8 C, necrotic, 20 ft.)||DS03 p.48|
|Necro grenade IV||17||72900||20 ft.||Drawn||L||Explode (6d8 C, necrotic, 20 ft.)||DS03 p.48|
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.