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Player > Weapon > Grenades > Riot grenade VII
Level: 20
Price: 222000
Range: 20 ft.
Capacity:
Drawn
Bulk: L
Special: Explode (6d12 S, nonlethal, staggered, 25 ft.)
Riot grenades are standard issue among police forces, as they deal nonlethal damage and slow the movements of creatures affected by the blast.
Name | Level | Price | Range | Capacity | Bulk | Special | Source |
---|---|---|---|---|---|---|---|
Riot grenade I | 2 | 185 | 20 ft. | Drawn | L | Explode (staggered, 10 ft.) | ARM p.39 |
Riot grenade II | 5 | 810 | 20 ft. | Drawn | L | Explode (staggered, 15 ft.) | ARM p.39 |
Riot grenade III | 7 | 1640 | 20 ft. | Drawn | L | Explode (1d8 S, nonlethal, staggered, 15 ft.) | ARM p.39 |
Riot grenade IV | 11 | 6910 | 20 ft. | Drawn | L | Explode (2d10 S, nonlethal, staggered, 20 ft.) | ARM p.39 |
Riot grenade V | 15 | 28200 | 20 ft. | Drawn | L | Explode (4d10 S, nonlethal, staggered, 20 ft.) | ARM p.39 |
Riot grenade VI | 17 | 67000 | 20 ft. | Drawn | L | Explode (4d12 S, nonlethal, staggered, 25 ft.) | ARM p.39 |
Riot grenade VII | 20 | 222000 | 20 ft. | Drawn | L | Explode (6d12 S, nonlethal, staggered, 25 ft.) | ARM p.39 |
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.
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