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Player > Weapon > Grenades > Taserweb Grenade

Taserweb Grenade

Year of Scoured Stars p.24

Level: 4
Price: 720
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (10 ft.; see text)

A taserweb grenade is a 4th-level grenade ranged weapon with an explode radius of 10 feet. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. The electric discharge of the filaments causes a creature that fails the save to become staggered for 1 round. The electric charge dissipates quickly, leaving the area covered in sticky strands of high-tensile fibers, making the affected area difficult terrain for 1d4 rounds as though the grenade also has the mire weapon special property (Starfinder Armory 29). Each grenade has light bulk and costs 720 credits.

NameLevelPriceRangeCapacityBulkSpecialSource
Taserweb Grenade472020 ft.DrawnLExplode (10 ft.; see text)SFS1 p.24

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include the damage and damage type entries.

Mire

A mire weapon has a defined area (generally a radius) that it temporarily turns into difficult terrain. Only a surface can be turned into difficult terrain (you can't use a mire weapon to create difficult terrain in midair, for example), and the difficult terrain affects only the climb speed and land speed of creatures in the area.

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