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Player > Weapon > Range > Hail pistol, subzero

Hail pistol, subzero

Starfinder Armory p.34

Level: 1
Price: 120
Damage: 1d4 C & P
Range: 20 ft.
Critical: Bleed 1d4
Capacity: 20 charges
Usage: 1
Bulk: L
Special:

A hail pistol includes a chamber behind the barrel that circulates supercooled vapor and causes it to coalesce into razor-edged shards of ice that leave foes with rime-edged bleeding wounds. Subzero, gelid, ultracold, and absolute-zero hail pistols each produce progressively larger and more jagged shards.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Hail pistol, subzeroSmall Arms11201d4 C & P20 ft.Bleed 1d420 charges1LARM p.34
Hail pistol, gelidSmall Arms886002d6 C & P20 ft.Bleed 1d620 charges1LARM p.34
Hail pistol, ultracoldSmall Arms14632003d8 C & P40 ft.Bleed 1d820 charges2LARM p.34
Hail pistol, absolute-zeroSmall Arms172180005d10 C & P40 ft.Bleed 1d1020 charges2LARM p.34

Bleed

The target gains the bleeding condition.

Bleeding

You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.

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