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Player > Weapon > Range > Laser pistol, aphelion

Laser pistol, aphelion

Starfinder Core Rulebook p.184

Level: 9
Price: 14820
Damage: 3d4 F
Range: 90 ft.
Critical: Burn 1d4
Capacity: 40 charges
Usage: 2
Bulk: L
Special: Boost 1d4

The laser pistol is possibly the most common small arm used by explorers, guards, mercenaries, and traders. Laser pistols are light and reliable, yet they still deal a respectable amount of damage.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Laser pistol, azimuthSmall Arms13501d4 F80 ft.Burn 1d420 charges1LCRB p.184
Laser pistol, coronaSmall Arms642702d4 F90 ft.Burn 1d420 charges1LCRB p.184
Laser pistol, perihelionSmall Arms12402004d4 F90 ft.Burn 2d440 charges2LCRB p.184
Laser pistol, parallaxSmall Arms14820005d4 F90 ft.Burn 3d480 charges4LBoost 2d4CRB p.184
Laser pistol, zenithSmall Arms172452008d4 F100 ft.Burn 4d480 charges4LCRB p.184

Burn

The target gains the burning condition (see page 273).

Boost

You can charge up a weapon with this special property as a move action. When you do, you increase the weapon’s damage by the listed amount on the next attack you make with the weapon. Boosting expends charges from the weapon equal to its usage value. This increases the weapon’s damage and is multiplied on a critical hit. Boosting a weapon more than once before firing it doesn’t have any extra effect, and the extra charge dissipates if the weapon is not fired by the end of your next turn.

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