The Hidden Truth

Support United Paizo Workers! Click here for more details!

Player > Weapon > Range > Lightning pistol, rocket

Lightning pistol, rocket

Starfinder Armory p.45

Level: 12
Price: 37000
Damage: 2d8 E
Range: 30 ft.
Critical:
Capacity: 40 charges
Usage: 8
Bulk: L
Special: Line, stun, unwieldy

When fired, this weapon erupts with a long, crackling bolt of electricity reminiscent of lightning. Sheet lightning pistols and ribbon lightning pistols are relatively common, but rocket and smooth-channel lightning pistols typically require a special license to carry legally.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Lightning pistol, sheetSmall Arms530001d6 E20 ft.40 charges4LLine, stun, unwieldyARM p.45
Lightning pistol, ribbonSmall Arms897001d8 E30 ft.40 charges5LLine, stun, unwieldyARM p.45
Lightning pistol, rocketSmall Arms12370002d8 E30 ft.40 charges8LLine, stun, unwieldyARM p.45
Lightning pistol, smooth-channelSmall Arms172600003d10 E40 ft.40 charges10LLine, stun, unwieldyARM p.45

Line

This weapon fires a projectile in a straight line that pierces through multiple creatures or obstacles. When attacking with such a weapon, make a single attack roll and compare it to the relevant Armor Class of all creatures and objects in a line extending to the weapon's listed range increment. Roll damage only once. The weapon hits all targets with an AC equal to or lower than the attack roll. However, if an attack fails to damage a creature or obstacle hit in the line (typically due to damage reduction or hardness), the path is stopped and the attack doesn't damage creatures farther away. A line weapon can't damage targets beyond its listed range. If you score a critical hit, that effect applies only to the first target hit in the line, and you roll the critical damage separately. If multiple creatures are equally close, you choose which one takes the effects of the critical hit. A line weapon doesn't benefit from feats or abilities that increase the damage of a single attack (such as the operative's trick attack).

Stun

You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

Found a bug? Click here!