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Player > Weapon > Range > Plasma bolter, elite
Level: 9
Price: 14000
Damage: 3d10 E & F
Range: 60 ft.
Critical: Wound
Capacity: 40 charges
Usage: 4
Bulk: 2
Special: Unwieldy
One of the most common ranged weapons used by the vesk military during the war between the Pact Worlds and the Veskarium, the plasma bolter is a particularly hefty longarm with a bulky profile that speaks to its vesk origins. Unlike most common ranged plasma weapons, which lay out long lines of plasma or boost their output, plasma bolters focus on delivering a single heavy bolt of plasma. These weapons saw extensive use in fighting back the Swarm, and now many can be easily obtained on the open market as Pact Worlds manufacturers have begun offering their own tactical, advanced, elite, and paragon models of the classic weapon.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Plasma bolter, tactical | Longarms | 1 | 260 | 1d10 E & F | 40 ft. | — | 20 charges | 4 | 2 | Unwieldy | ARM p.42 |
Plasma bolter, advanced | Longarms | 5 | 3010 | 2d8 E & F | 60 ft. | Wound | 40 charges | 8 | 2 | Unwieldy | ARM p.42 |
Plasma bolter, elite | Longarms | 9 | 14000 | 3d10 E & F | 60 ft. | Wound | 40 charges | 4 | 2 | Unwieldy | ARM p.42 |
Plasma bolter, paragon | Longarms | 16 | 170000 | 9d8 E & F | 60 ft. | Wound | 80 charges | 4 | 2 | Unwieldy | ARM p.42 |
Roll on Table. The target must succeed at a saving throw of the listed type (if any) or suffer the listed effect. If the creature lacks a specified location, use the general location.
D20 | LOCATION | SAVE | EFFECT |
---|---|---|---|
1–10 | General | – | Bleed 1d6 |
11–13 | Eye (sensory) | Ref | Lost eye, –2 Perception |
14–15 | Leg (mobility) | Fort | Severed limb, –10 land speed |
16–17 | Arm (manipulation) | Ref | Severed limb, lose a hand |
18–19 | Vital organ | Fort | 1d4 Con damage |
20 | Brain | Fort | Stunned 1 round |
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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