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Player > Weapon > Range > Shirren-eye rifle, paragon
Starfinder Core Rulebook p.186
Level: 16
Price: 147200
Damage: 6d10 P
Range: 80 ft.
Critical: —
Capacity: 6 rounds
Usage: 1
Bulk: 1
Special: Analog, sniper (1,000 ft.), unwieldy
Shirren-eye rifles are named for their compound sights, which resemble the eyes of the insectile race, but are rarely manufactured by shirren companies. Shirren-eye rifles are extremely accurate and favored by snipers and sharpshooters.
Two-handed Weapons | Type | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Shirren-eye rifle, tactical | Sniper | 2 | 755 | 1d10 P | 70 ft. | — | 1 round | 1 | 1 | Analog, sniper (250 ft.), unwieldy | CRB p.186 |
Shirren-eye rifle, advanced | Sniper | 8 | 9350 | 2d10 P | 70 ft. | — | 4 rounds | 1 | 2 | Analog, sniper (500 ft.), unwieldy | CRB p.186 |
Shirren-eye rifle, elite | Sniper | 13 | 54000 | 4d10 P | 80 ft. | — | 6 rounds | 1 | 2 | Analog, sniper (750 ft.), unwieldy | CRB p.186 |
Shirren-eye rifle, paragon | Sniper | 16 | 147200 | 6d10 P | 80 ft. | — | 6 rounds | 1 | 1 | Analog, sniper (1,000 ft.), unwieldy | CRB p.186 |
Shirren-eye rifle, warpshot | Sniper | 20 | 740800 | 10d10 P | 80 ft. | — | 4 rounds | 1 | 1 | Analog, sniper (1,000 ft.), unwieldy | CRB p.186 |
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.
Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.
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