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Player > Weapon > Range > Shobhad horizon striker, tactical

Shobhad horizon striker, tactical

Starfinder Pact Worlds p.194

Level: 1
Price: 440
Damage: 2d4 P
Range: 100 ft.
Critical:
Capacity: 2 rounds
Usage: 1
Bulk: 2
Special: Analog, sniper (500 ft.), unwieldy

Refined from traditional shobhad designs stretching back to long before the Gap, a horizon striker has remarkable range.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Shobhad horizon striker, tacticalSniper14402d4 P100 ft.2 rounds12Analog, sniper (500 ft.), unwieldyPWD p.194
Shobhad horizon striker, advancedSniper647503d4 P120 ft.2 rounds12Analog, sniper (1,000 ft.), unwieldyPWD p.194
Shobhad horizon striker, eliteSniper11273006d4 P140 ft.2 rounds12Analog, sniper (1,250 ft.), unwieldyPWD p.194
Shobhad horizon striker, paragonSniper161850008d8 P160 ft.2 rounds12Analog, sniper (1,500 ft.), unwieldyPWD p.194

Analog

This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Sniper

Weapons with the sniper special property can be fired accurately at very long ranges if aimed properly. If you aim the weapon as a move action and then fire it on the same turn, use the value listed with the sniper special property as the weapon's range increment. You can still fire a sniper weapon as normal, but it has only the range listed under its normal range entry when you do.

Unwieldy

Weapons with the unwieldy special property are large and awkward, can't be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can't use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can't attack with it more than once per round, and you can't use it to make an attack of opportunity.

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