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Player > Weapon > Special > Shuriken, flash (10)

Shuriken, flash (10)

Starfinder Armory p.54

Level: 10
Price: 3120
Damage: 4d6 F
Range: 20 ft.
Critical: Blind
Capacity: Drawn
Usage: 0
Bulk: L
Special: Quick reload, thrown

Shuriken are bladed thrown weapons most common in the carbonedge form kasathas favor. However, these weapons are versatile and come in various forms for improved cutting power or specialized use. Additionally, the size of shuriken makes them easy to hide and carry. They are ideal for hit-and-run attacks and situations where it might not be prudent to retrieve a thrown weapon.
The friction of passing air and target impact activates a thrown flash shuriken so that the weapon delivers burn injuries and a potentially blinding flare

Blind

The target must succeed at a Reflex saving throw or gain the blinded condition for 1d3 rounds.

Blinded

You cannot see. You are flat-footed and take a –4 penalty to most Strength- and Dexterity-based skill checks and to opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. You can't observe other creatures, which means (among other things) that you treat all creatures as having total concealment (50% miss chance; see page 253). You must succeed at a DC 10 Acrobatics skill check to move faster than half speed. If you fail this check, you fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them. Creatures that become blinded but that have a precise sense (see page 260) other than vision still automatically fail all checks and activities relying on vision, but they suffer none of the other effects.

Quick Reload

You can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.

Thrown

Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

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