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Player > Weapon > Special > Shuriken, singing (10)
Level: 13
Price: 8550
Damage: 6d6 So
Range: 20 ft.
Critical: Confuse
Capacity: Drawn
Usage: 0
Bulk: L
Special: Quick reload, thrown
Shuriken are bladed thrown weapons most common in the
carbonedge form kasathas favor. However, these weapons are
versatile and come in various forms for improved cutting power
or specialized use. Additionally, the size of shuriken makes
them easy to hide and carry. They are ideal for hit-and-run
attacks and situations where it might not be prudent to retrieve
a thrown weapon.
Designed by lashunta hunting specialists
using the same acoustic principles as the singing disk, the
singing shuriken generates a painful high-pitched whine when
thrown and can befuddle a target with a piercing impact that
disturbs the inner ear
The target must succeed at a Will saving throw or gain the confused condition for 1 round.
You are mentally befuddled and can't act normally. You can't
tell the difference between ally and foe, and thus you treat all
creatures as enemies, even your closest friends and family, if
applicable. An ally who wishes to cast a beneficial spell on you
with a range of touch must succeed at an attack roll against your
Energy Armor Class, since you cannot be considered a willing
target. If you are attacked while you're confused, you always
attack the creature that last attacked you until that creature is
dead or out of sight, unless it is otherwise impossible for you to
attack it that round. While confused, you can't make attacks of
opportunity against any creature or thing that you aren't already
committed to attacking.
If you are not devoted to attacking a target, roll on the following
table at the beginning of your turn each round to see what you do
in that round.
D% | BEHAVIOR |
---|---|
1–25 | Act normally. |
26–50 | Do nothing but babble incoherently. |
51–75 | Deal 1d8 + Str modifier damage to self with item in hand. |
76–100 | Attack nearest creature. |
You can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.
Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.
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