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Player > Weapon > Special > Shuriken, singing (10)

Shuriken, singing (10)

Starfinder Armory p.54

Level: 13
Price: 8550
Damage: 6d6 So
Range: 20 ft.
Critical: Confuse
Capacity: Drawn
Usage: 0
Bulk: L
Special: Quick reload, thrown

Shuriken are bladed thrown weapons most common in the carbonedge form kasathas favor. However, these weapons are versatile and come in various forms for improved cutting power or specialized use. Additionally, the size of shuriken makes them easy to hide and carry. They are ideal for hit-and-run attacks and situations where it might not be prudent to retrieve a thrown weapon.
Designed by lashunta hunting specialists using the same acoustic principles as the singing disk, the singing shuriken generates a painful high-pitched whine when thrown and can befuddle a target with a piercing impact that disturbs the inner ear

Confuse

The target must succeed at a Will saving throw or gain the confused condition for 1 round.

Confused

You are mentally befuddled and can't act normally. You can't tell the difference between ally and foe, and thus you treat all creatures as enemies, even your closest friends and family, if applicable. An ally who wishes to cast a beneficial spell on you with a range of touch must succeed at an attack roll against your Energy Armor Class, since you cannot be considered a willing target. If you are attacked while you're confused, you always attack the creature that last attacked you until that creature is dead or out of sight, unless it is otherwise impossible for you to attack it that round. While confused, you can't make attacks of opportunity against any creature or thing that you aren't already committed to attacking.
If you are not devoted to attacking a target, roll on the following table at the beginning of your turn each round to see what you do in that round.

D%BEHAVIOR
1–25Act normally.
26–50Do nothing but babble incoherently.
51–75Deal 1d8 + Str modifier damage to self with item in hand.
76–100Attack nearest creature.
If you can't carry out the indicated action, you do nothing but babble incoherently. Attackers are not at any special advantage when attacking you.

Quick Reload

You can reload this weapon as part of the same action as firing it, instead of taking a move action to reload.

Thrown

Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

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