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Player > Races > Screedreeps
Starfinder Adventure Path #08: Escape from the Prison Moon (Against the Aeon Throne 2 of 3) p.51
Screedreeps are Small humanoids with the screedreep subtype.
Screedreeps gain a +2 racial bonus to Bluff, Culture, and Diplomacy checks.
Screedreeps’ big, sensitive eyes provide them with low-light vision.
A screedreep can use Perception to search an area in half the normal time. In addition, screedreeps gain a +2 racial bonus to Sense Motive checks.
Screedreeps gain a +2 racial bonus to saving throws against mind-affecting effects other than fear effects. They also gain a +2 racial bonus to saving throws against effects used to determine if a target is being deceitful.
Sporting a naturally hunched posture with drooping
ears and a short snout, a screedreep’s bearing and
expression make the creature seem to be waiting for a blow
to land. It is perhaps this one feature that best defines the
history of this species in the Azlanti Star Empire. Native to the
Aristia system, screedreeps were among the first people to be
taught the imperial lessons of brutality and subjugation. They
bore the worst of Azlanti aggression and suffered decades of
oppression before their surrender to imperial forces.
Upon their capitulation, screedreeps lost Eostrillon, their
beautiful home world, to the Azlanti and suffered acclimation
to the imperial way of life. Since then, they have been
dedicated subjects. Utter defeat yielded fawning, sycophantic,
and subservient beings eager to fulfill Azlanti wishes, and
centuries of devotion since have earned some screedreeps high
administrative positions. Screedreeps are particularly adept at
singling out plots within and against the imperial bureaucracy,
identifying them before they can be fomented for too long
and come to fruition. However, wealth and privilege elevate
screedreeps only so far. Azlanti cultural structure constantly
reminds all non-humans of their second-class status, and
being the Star Empire’s favored non-human species earns
screedreeps the distrust of most other sentient nonhumans
under the empire’s thumb.
Having lived among the Azlanti for so long,
screedreeps have assimilated well with imperial
technology and magic, although they prefer the
predictability of technology to magical enigmas.
Practicality and repeatability of experience are important
to screedreeps, and they value universal systems. This
ethos gives screedreeps something in common with brakims,
and brakim technicians who make it to other imperial worlds
get along well with screedreep managers. Primarily trained in
vocations where a single administrator can oversee a network
of personnel, screedreeps thrive in such roles. If screedreeps
were less loyal or brakims more aggressive when among alien
species, this relationship could be detrimental to the empire.
Occasionally, failure to perform or poor luck can cause a
screedreep to leave a public position—voluntarily or otherwise—
and take up independent work. Other displaced screedreeps
drift into criminal enterprises, running efficient racketeering
operations, smuggling rings, or thieving organizations and
eschewing more violent criminal endeavors. Such screedreep
“facilitators†work throughout the empire, using their wiles to
avoid notice, including the clever observations of their fellow
screedreeps within the imperial administration. More than one
criminal enterprise on Bortan II has a screedreep among its
leadership, if not at its head.
Screedreeps stand about 3 feet tall and weigh around
60 pounds. They’re considered adults at 15 and live naturally
up to 150 years.
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