Player > Spells > Acid Rain
Acid Rain
Starfinder Character Operations Manual p.133
Level Witchwarper 5
School evocation
Casting Time 1 standard action
Range long (400 ft. + 40 ft./level)
Area cylinder (20-ft. radius, 40 ft. high)
Duration 1 round/level (D)
Saving Throw Fortitude partial (see text); Spell Resistance no
You pull a downpour of elemental precipitation from an alternate
reality. You then direct this acid rain to pour only onto your
enemies, dealing them 3d6 acid damage each round. The acid
splashes into and burns your foes' eyes, coats them in slime, and
clouds their other senses. Enemies must attempt a Fortitude
save when exposed to the spell. On a failure, the creature has a
50% miss chance for its attacks while in the area. The rain causes
spellcasters who fail the save to have a 20% chance of losing any
spell they attempt to cast from within the area. When this spell
ends, a thunderclap causes enemies still in the area who failed
their Fortitude saves to be staggered for 1 round.
As a standard action, you can change the rain, causing it to
deal a different type of energy damage, such as fiery sparks that
deal fire damage or shards of ice that deal cold damage. This
change in damage types leaves secondary effects unchanged.
When the spell ends, the rain leaves no aftereffects.
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