Player > Spells > Awaken Computer
Awaken Computer
Starfinder Character Operations Manual p.133
Level Technomancer 4
School transmutation
Casting Time 10 minutes
Range touch
Targets one computer
Duration instantaneous
Saving Throw no (object); Spell Resistance no (object)
You infuse a computer with a spark of advanced technology,
granting it an artificial personality (Core Rulebook 216). For
this spell to take effect, you must have access to the computer,
through either hacking it and bypassing any countermeasures it
has or having unsecured access, but you don't need root access.
Further, if the target computer's tier is equal to half your caster
level or higher, you must expend credits equal to 5% of its base
price while you cast this spell or the spell has no effect. This
spell has no effect on computers that already have an artificial
personality upgrade.
You decide the details of the computer's personality when
you cast this spell, including its name, mannerisms, and sense
of humor. The artificial personality recognizes you as its creator
unless you remove that detail from its memory while casting. You
can designate yourself and up to four other creatures as authorized
users of the personality. This spell configures the personality
with cunning and charm, granting it a bonus to Bluff, Diplomacy,
Intimidate, and Sense Motive checks equal to 3 × its tier.
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