Player > Spells > Baleful Polymorph
Baleful Polymorph
Starfinder Alien Archive 2 p.147
Level Mystic 1-6; Technomancer 1-6; Witchwarper 1-6
School transmutation (polymorph)
Casting Time 1 round
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 minute/level (D)
Saving Throw Will negates; Spell Resistance yes
You change a target's shape to that of a smaller, weaker
creature.
1st: The target shrinks slightly (though it retains its size
category) and gains a few cosmetic bestial features of an
animal you choose. The target takes a –1 penalty to AC, attack
rolls, melee damage rolls, Reflex saving throws, and Strength-and
Dexterity-based ability checks and skill checks. Lesser
remove condition and similar spells can end this effect.
2nd: As per the 1st-level version, but the target takes a –2
penalty and must attempt an additional saving throw each
round until it fails or the spell's duration ends. If the target fails
this second saving throw, its appearance becomes more bestial
and the penalty increases to –3. Break enchantment, remove
affliction, or remove condition can end the spell's effect.
3rd: As per the 2nd-level version, but you can make the
target one size category smaller (its equipment resizes to
remain functional, though it may lose reach with its new
size; see Size on page 143). The target must attempt a saving
throw every round, with the penalty to AC, attack rolls,
melee damage rolls, Reflex saving throws, and Strength- and
Dexterity-based ability checks and skill checks worsening
by 1 each time the target fails one of these saving throws,
to a maximum penalty of –4. If the target succeeds at this
saving throw after the penalty has reached its maximum, it
is no longer required to attempt saving throws. If the target
fails this saving throw after the penalty has reached its
maximum, you can change the duration to permanent (D).
If an object leaves the creature's possession for 1 round or
more, it reverts to normal.
4th: As per the 3rd-level version, but the penalty begins at
–3, and the target must attempt a saving throw every round,
with the penalty worsening by 1 each time the target fails
one of these saving throws (to a maximum penalty of –5). If
the target succeeds at this saving throw after the penalty
has reached its maximum, it is no longer required to attempt
saving throws. If the target fails this saving throw after
the penalty has reached its maximum, you can change the
duration to permanent (D). If an object leaves the creature's
possession for 1 round or more, it reverts to normal.
5th: As per the 4th-level version, except if the target fails
its saving throw after the penalty has reached –5, instead
of making the duration permanent (D), for the remainder
of the duration you can turn the target into a Small animal
or similar beast that has EAC 10 and KAC 12, can't make
attacks or cast spells or spell-like abilities, and can't use
extraordinary or supernatural abilities. The target retains
its Intelligence, Wisdom, and Charisma scores in animal
form, but it can't speak or use any abilities of its normal
form. Equipment the target is wearing is absorbed into this
form, and the target still benefits from any environmental
protections on its armor, but the target drops gear it's
holding or carrying but not wearing.
6th: As per the 5th-level version, except if the target fails
its saving throw after the penalty has reached –5, you can
both make the duration permanent (D) and turn the target
into a Small animal or similar beast.
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