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Player > Spells > Command Undead
Starfinder Core Rulebook p.343
Level Mystic 2; Technomancer 2
School necromancy (sense-dependent)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one undead creature
Duration 1 day/level
Saving Throw Will negates, see text; Spell Resistance yes
This spell allows you a degree of control over an undead
creature. If the target is intelligent, it perceives your words and
actions favorably (treat its attitude as friendly). It will not attack
you while the spell lasts. You can give the target suggestions,
but you must succeed at an opposed Charisma check to
convince it to do anything it wouldn't ordinarily do. (Retries are
not allowed.) An intelligent commanded undead never obeys
suicidal or obviously harmful suggestions, but it might be
convinced that something very dangerous is worth doing.
An unintelligent undead creature gets no saving throw
against this spell. When you control a mindless being, you can
communicate only basic commands, such as “Come here,” “Go
there,” “Fight,” “Stand still,” and so on. Unintelligent undead
won't resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the
commanded undead (regardless of its Intelligence) breaks
the spell. You command the undead creature by voice and it
understands you, no matter what language you speak.
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