Player > Spells > Invisibility to Technology
Invisibility to Technology
Starfinder Character Operations Manual p.137
Level Technomancer 2
School illusion
Casting Time 1 standard action
Range touch
Targets one creature or object
Duration 1 minute/level (D)
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
The target and its gear cannot be detected by cameras,
motion detectors, technological armor upgrades such as
infrared sensors, biotech and cybernetic eyes or ears, or other
technological devices, and it is invisible to constructs with the
technological subtype. The target is missing from technological
images captured while the spell lasts, security cameras do not
display the target, microphones pick up no sounds the target
makes, and the target cannot trigger technological traps. This
spell creates disadvantages for the target, as well. Talking on
a comm unit is impossible while subjected to this spell, and
automatic doors do not open for the target.
Items dropped, put down, or thrown by the target become
visible to technology. Items picked up disappear if tucked into
clothing or a bag carried by the target. Light remains visible to
technology, but a source of light might be invisible. If any part
of an item the target carries extends more than 10 feet from the
target, that part becomes visible to technology. This spell ends
under the same circumstances as an invisibility spell.
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