Player > Spells > Junk Restraints
Junk Restraints
Starfinder Near Space p.156
Level Technomancer 4
School transmutation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets at least 1 bulk of inert electronic equipment; see text
Duration 1 round/2 levels (D)
Saving Throw Reflex negates; see text; Spell Resistance no
You turn a pile of technological junk into fetters and shackles
that restrain a creature within range. You must target inert,
nonworking electronic equipment of at least 1 bulk. Valid
targets include a large broken computer system, nonworking
or unconnected computer or robot parts, a destroyed robot
or another such trashed mechanical system, or any related
electronic components or combination of the above, as long as
the junk is found in sufficient quantity.
While casting this spell, you use your magic and technological
know-how to rearrange the junked parts and infuse them with
energy powerful enough to restrain a Large or smaller creature.
The junk flies toward the creature and attaches itself to the
creature’s limbs or otherwise ensnares it, causing it to gain the
entangled condition for the duration of the spell or until it ends
the condition by succeeding at an Acrobatics check to escape as
a move action. The DC of this check is equal to 15 + 1-1/2 × your
caster level.
If the targeted creature succeeds at a Reflex save, the junk
lands adjacent to them harmlessly.
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