Player > Spells > Security Protocol
Security Protocol
Starfinder Character Operations Manual p.140
Level Technomancer 6
School abjuration
Casting Time 30 minutes
Range see text
Targets one building or starship up to 200 sq. ft./level in size; see text (D)
Duration 2 hours/level
Saving Throw see text; Spell Resistance see text
You protect one building or starship you are within by outfitting
it with various technological and magical effects. This spell can
protect a contiguous area delineated by walls or other enclosed
structures, such as part of a large indoor complex, but you must
designate the area along the walls or other significant partitions
that separate rooms and corridors—the area cannot protect only
part of any room or hallway.
Once cast, this spell creates the following effects. Effects that
allow saving throws or spell resistance say so. Spell effects are
treated as if you had cast that spell at your caster level, have a
save DC equal to this spell's, and last as long as this spell does.
Confusion: Where choices in direction exist, a minor
confusing effect imposes a 50% chance that the creature goes
in a random wrong direction. This is an enchantment, mindaffecting
effect. Spell resistance applies.
Doors: Doors you choose are affected as if by security seal.
Fog: Areas you designate are filled with dense fog clouds that
obscure the area like a fog cloud spell, up to a number of clouds
equal to half your caster level.
Hidden Doors: One door per caster level can be concealed
with a 1st-level holographic image that makes it appear to be a
plain wall. This effect allows a Will saving throw to disbelieve
the illusion, with a DC equal to this spell's DC.
Laser Nets: Areas you designate are protected as if by the
laser net spell (see page 137). This effect allows Reflex saves as
described in that spell, with a DC equal to this spell's DC.
In addition, when you cast this spell, you can place one of the
following effects.
- Dancing lights in four corridors, as the spell.
- Grease in two places. This effect allows Reflex saving throws
as described in that spell, with a DC equal to this spell's DC.
- Logic bomb on two computers in the area. This effect allows
a Fortitude saving throw as described in that spell, and spell
resistance applies.
- A smog bank in two places.
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